
2025 Schedule
PDT 08:00 – 13:00 | EDT 11:00 – 16:00
BST 16:00 – 21:00 | CEST 17:00 – 22:00
EEST 18:00 – 23:00 | IST 20:30 – 01:30
Wednesday 21 May 2025
15:00
Platform open
16:00
Welcome
16:05
AI in game testing: Transforming processes and enhancing outcomes
Karol Truchan, QA Lead
Netflix Games
Synopsis
We will delve into how AI accelerates QA artifact creation, converting Slack conversations into actionable bug reports, analyzing images, or even, breaking down user stories into comprehensive test cases. Furthermore, we will highlight how AI assists in navigating extensive documentation, providing answers without delay to even the most vaguely phrased questions. Additionally, we will have a glimpse into research where AI simulated players offer valuable insights into a game’s quality, helping to expand the role and impact of the QA team.
Join us to discover how AI is not just a tool, but a strategic partner in elevating the QA process to new heights.
- Foundation
- AI in Game Testing
Playmaker test planning and carrying your team
Toby Hurtubise, QA Engineer III
Riot Games
Synopsis
Sick of being a QA heal-bot? Grab the lantern and join Toby as he talks about using Test Planning to boost QA from reactive support to proactive playmaker. Catch the talk that made critics (Toby’s wife) say ‘Yeah, I dunno babe. It sounded pretty good.’
Listeners will learn how to use test planning to predict the future. Well, maybe not actually predict the future, but at least convince everyone you’re psychic. They’ll be inspired to use planning to get vision on everything, like workplace map hacks — but without the shame of being a dirty cheater. They’ll also get a healthy dose of QA Copium as we collectively grapple with existential dread.
- Intermediate
- Test Methods
16:45
Comfort break - 15 minutes
17:00
Data-driven decision making
Tommy Dieterich, QA Manager
Team Tom
Synopsis
Finding ways to objectively measure subjective plans and goals in order to more confidently track health and coverage.
- Foundation
- Data Usage
Is test automation working for you, or are you working for it? What cosmic rays, runaway rockets & market crashes teach us
Marc Manuel Filiuta, Associate Producer
Ubisoft Milan
Synopsis
How do you make sure you’re extracting value efficiently from your test automation endeavors? What do you need to do to set it up for success? We’ll discuss this and more, in detail.
- Intermediate
- Tech/Automation
17:40
Game Quality Academy Launch
17:55
Comfort break - 15 minutes
18:10
Quality partnerships: From storming to performing
Jennifer Chesnes, Software Quality Engineer II
&
Crewe Gerhardt, Quality Engineer
Xbox Game Studios
Synopsis
This presentation discusses the critical elements of partnership dynamics, including the importance of quality partnerships, key factors which influence partnerships, and the stages of partnership development. These partnership dynamics are then applied to a contentious partnership to display how repairing trust and reestablishing effective collaboration within an established partnership is not only possible but an essential component of guaranteeing future success.
- Foundation
- Studio/Partner Interactions
Ctrl+Alt+QC: Rebooting quality and operations with data
Ayan Sen, QC Operations Manager
&
Jawad Shakil
Ubisoft India
Synopsis
In today’s fast-paced industry, leveraging data is no longer optional—it’s essential. As a QC leader, I will share how a data-driven approach can revolutionize Quality Control, enhancing both day-to-day tasks and core operations.
Part 1: Data in QC Tasks
- Standardizing Dashboards
- Leveraging Insights for Decision-Making
Part 2: Data in QC Operations
- Improving Collaboration
- Enhancing Outcomes
By embracing a data-driven approach, we can transform Quality Control from a reactive function to a proactive, strategic asset. Standardized dashboards and actionable insights are the keys to unlocking this potential, leading to better decision-making, improved collaboration, and outstanding outcomes.
- Intermediate
- Data Usage
18:50
Comfort break - 15 minutes
19:05
As we go up, we go down
Matt McClure, Senior QA Manager
2K Games
- Foundation
- Career Growth
The QA DRI story: A framework for excellence in quality assurance
Alyse Kravetz, Senior QA Analyst
Epic Games
Synopsis
By standardizing QA processes, improving communication, and promoting accountability, this framework enables internal and dependent teams to deliver high-quality projects in a more predictable and efficient manner. This translates to reduced rework, faster time-to-market, and increased confidence in our releases.
- Intermediate
- Test/QA Strategy
Testing beyond limits: Test automation at scale for Battlefield
Thu Thai, Software Engineering Manager
&
Michael Harnetty, Senior Software Engineer
DICE Studios
Synopsis
The Software Quality and Tech organization at Battlefield focuses on ensuring game quality and the best player experience, tackling challenges such as testing in development environments, hardware limitations, cross-platform with realistic game-play simulation, and lack of data for troubleshooting. To address these issues, we have enhanced our test automation framework using the Frostbite engine, which effectively resolves many existing problems and sets us apart in the industry.
- Advanced
- Tech/Automation
19:45
Comfort break - 15 minutes
20:00
Embracing authenticity: Bringing your self to work
Selina Coppersmith, Quality Engineer
Xbox Game Studios
- Foundation
- Soft Skill Development
Evolving role of AI in quality control
Sarvesh Shroff, R&D Manager
Ubisoft India
Synopsis
Traditionally, manual testing has been the cornerstone of QC, relying heavily on human testers to identify bugs. The advent of automation testing introduced scripting to replicate repetitive tasks, boosting productivity.
However, as games grew more complex, AI-based testing emerged, leveraging machine learning to predict and identify defects, creating intelligent bots that mimic diverse player styles, and optimize testing processes.
Today, generative AI (Gen-AI) is revolutionizing game testing by generating dynamic test scenarios and crafting realistic in-game assets for validation.
Looking ahead, agentic AI systems represent the next transformative leap in game testing. These systems can dynamically adapt to changes in the game environment, such as new content updates or emergent gameplay patterns, and adjust their testing strategies accordingly.
This redefines QC tester roles, allowing them to focus on creative and strategic tasks such as designing complex test cases, analyzing AI-generated results, and ensuring that the human element of gaming—empathy and player experience—remains intact. All forms of AI act as an intelligent assistant, amplifying QC testers capabilities and enabling teams to focus on high-level creative and strategic decision-making. This synergy between human expertise and AI intelligence promises a future where gaming quality and thereby player experience is levelled up.
- Intermediate
- AI in Game Testing
20:40
Game Quality Awards
20:55
Closing remarks
21:00
Platform remains open for connecting in the lounges
22:00
End of Day 1
Thursday 22 May 2025
15:00
Platform open
16:00
Welcome and day 1 highlights
16:10
Evolution of QA - quality over quantity
Shant Boyatzian, Senior QA Manager
2K Games
Synopsis
The presentation will cover 2Ks transition to a quality driven approach for the WWE franchise. It covers the shift from a traditional focus on speed and quantity to prioritizing quality in testing processes.
- Foundation
- Test Methods
Enhancing quality through communication & team structure
Razvan Safta, Head of QA
Funcom Bucharest
- Intermediate
- Studio/Partner Interactions
Quality design: A force multiplier for game development
Timothy Lewinson, Principal Quality Designer
Electronic Arts
Synopsis
Empowering what the interactive entertainment industry has long known as traditional black box testing into the new future state of Quality Design. At Electronic Arts, Quality Designers develop, strategize and deploy cutting end-to-end strategies based on 4 overarching skillsets that ensure test design with tangible impact earlier in production, driving quality upstream and partnering with development to build games in a better, more cohesive manner.
- Advanced
- Test/QA Strategy
16:50
Comfort break - 15 minutes
17:05
Advocating for quality tools and automation
Nick Lewis, Technical Quality Analyst II
Riot Games
Synopsis
Everybody says they want to utilize tools and automation in their QA processes but it can be hard to know when and how to implement them. Join me as I go over some learnings from my 10+ years of working on League of Legends and explore the successes and failures of various tools and automation solutions to common quality problems.
- Foundation
- Tech/Automation
Harnessing telemetry: A synergistic approach to quality
Dalton Waterbury, Quality Engineer II
Xbox Game Studios
- Intermediate
- Data Usage
17:45
Comfort break - 15 minutes
18:00
The power of a productive 'No': Enhancing outcomes and relationships
Lewis Read, Quality Lead
Xbox Game Studios
Synopsis
Join us for an insightful presentation on how saying “No” in a curious, justified, and helpful manner can transform your professional interactions and impact.
Discover why refusal to say Yes is necessary and learn the practical ways to communicate that effectively, turning potentially negative conversations into positives.
By adopting this mindset, you can add significant value to your role, become a sought-after advisor, and enhance your impact on projects, teams, and relationships. Don’t miss out on the opportunity to learn how a well-placed “No” can lead to better outcomes for all.
- Foundation
- Soft Skill Development
Optimize development, not games: Breaking through the scale barriers
David King, Senior Director of Technology
&
Ivan Doumenc, Director of Product Management
Electronic Arts
Synopsis
Video games are getting larger, with more content being delivered faster, and often direct to consumers. Traditional video games QA approaches rely on people intensive “last minute” reviews of software, even when engaging with test automation and other smart practices; The so-called “QA bottleneck”. This session is looking at alternative approaches to ensuring quality by focusing on the development processes, and not just the game.
This session addresses:
- Looking at current trends in AAA game development, and where they will likely go in the future.
- QA bottleneck identification.
- The power of optimizing development in addressing bottlenecks and scalability.
- Practical examples of improvements.
- Implementing this for your team.
- Skillsets required.
- Call to action: Closing the gap between video games and other software industry QA.
- Intermediate
- Test/QA Strategy
Opening up Unreal Engine gameplay automation with RPC-based testing
Ben Salem, Senior SDET
Epic Games
Synopsis
Unreal functional testing now supports non-C++ languages – a walkthrough of how to use the new framework, with some C# samples provided and other tips on usage.
- Advanced
- Tech/Automation
18:40
Comfort break - 15 minutes
18:55
What I have learned testing games for 28 years
Kevin Verboort, Senior Quality Lead
Xbox Game Studios
Synopsis
Over the last 28+ years of testing games I have worked on over 30 games, and I’ve learned a few things that I want to share with others.
- Foundation
- Career Growth
Stories from the trenches - How to get tools and automation projects greenlit
Philippe Derosa, QV Development Director
Motive Studio
Synopsis
I’ll be covering the benefits of automated testing and tooling and some examples of how to present this to the business.
- Intermediate
- Studio/Partner Interactions
19:35
Comfort break - 15 minutes
19:50
Panel
Emotional Intelligence
- Foundation
- Soft Skill Development
Panel
Artifical intelligence
Rose Jakab, Associate Manager
Playstation Studios QA
&
Ritu Chowdhary, Director – Quality Control
Ubisoft Pune
- Advanced
- AI in Game Testing