Part of the prototyping stage of the game development lifecycle (GDLC) where the core mechanics of a game are tested. It focuses on fundamental rules, actions, and feedback loops that define how a game works and how players interact with it.
Part of the prototyping stage of the game development lifecycle (GDLC) where the core mechanics of a game are tested. It focuses on fundamental rules, actions, and feedback loops that define how a game works and how players interact with it.
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