Speaker submission deadline
Friday 23 January 2026
Qualicon is the flagship event brought to you by the GameQuality.org team.
This two-day annual conference serves as a hub for collaboration, sharing best practices, identifying challenges, celebrating success, and shaping the future of Game Quality. Our rich program is designed and delivered by Game Quality professionals, for Game Quality professionals.
Qualicon 2026 will feature multi-studio speakers and panels, topical lounges for focussed discussion, and opportunities for audience collaboration and engagement with Game Quality colleagues from across the industry.
Apply to speak at Qualicon 2026
The Qualicon Content Committee are looking for speakers to deliver sessions on the topics listed below. Example titles have been given for each topic to give an idea of where your talk might focus but please do not feel restricted by these.
We are looking for submissions that are clearly focussed on topic and level with real life examples and clear learnings for our audience.
Note that multiple talks will be selected for each topic to ensure a range of content that caters for Qualicon attendees:
Foundation – Relevant content for all attendees
Intermediate – Building on foundational concepts
Advanced – Best suited for those with prior knowledge
Sales pitches will not be considered.
Topic
Example Titles
Level
AI in Game Testing
Essentials of Prompt Engineering
Foundation
AI: From Apprehensive Investment to All-in
Foundation
Real-world Examples of Using AI Solutions to Make QA Workflows More Efficient
Intermediate
How to Choose the AI Models that are Right for You
Advanced
Career Growth
How to Stand Out in Your Role
Foundation
Data Usage
How to Use Data and Story Telling to Raise the Quality Bar for Players
Foundation
Using Game Telemetry to Drive Testing
Intermediate
Game Quality Metrics: Key Metrics for Tracking, Reporting, and Improving Quality
Advanced
Test/QA Methods
Focus on approach, learnings, best practices of test execution against specific game features…
Retrospective: Going from a Good Player Experience to a Great Player Experience in GameX
Foundation
Performance Testing in Complex Open Worlds
Intermediate
Support for User-Generated Content: What should be tested and why
Intermediate
Test/QA Planning & Strategy
Focus on building, leading, or evolving a team or strategy
The DNA of a Good Test Plan and Strategy
Foundation
Best Practices and Challenges of Building QA Teams for Live-Service Games
Advanced
Making Room for Innovation in Your Team’s QA Strategy
Advanced
Soft Skill Development
How to Become a Trusted Advisor – Influence, Collaboration, and Trust
Foundation
Studio/Partner Interactions
Qualitopia! – What would a perfect relationship between QA and Production/Engineering Teams look like?
Foundation
Best Practices for Highlighting QA Value to Partners and Execs
Intermediate
How to Convince Partners to Invest in Test Tech, Tools, and Automation
Advance
Tools & Automation
Forget About the Game…How to Use Tools and Automation to Enhance QA Workflows
Foundation
Techniques for Validating the Success/Failure of Automated Tests
Intermediate
Building an Interface that Allows Tools and Automation to Run on Any Platform
Advanced
Buying Automated Solutions – What to Look For and How to Get What YOU Need
Advanced
Wild Card (other)
If you have a talk that you feel has a place at Qualicon but doesn’t fit the above topics please let us know
Any
All speakers must be available for the full event on Wednesday 20 & Thursday 21 May 2026
PDT 08:00 – 13:00 | EDT 11:00 – 16:00
BST 16:00 – 21:00 | CEST 17:00 – 22:00
EEST 18:00 – 23:00 | IST 20:30 – 01:30
By completing this form you agree that, in the event of being selected as a speaker, we may use information provided by you in our promotional materials.
