Member Series 1 - Games Quality Operations in a Live Service Environment

Games Quality Operations in a Live Service Environment

Speaker(s): Dave Gasca, Destiny 2 test Director, Bungie, Joaquin Sanz Jimanez, Head of SONAR QV, Electronic Arts, Johnny Wu, Director of Product Management, Riot Games, Paul Magor, Director, Electronic Arts and Ben Wibberley, VP of Games Operations, Jagex

2022-Opening Remarks Day 1

2022 - Day 1 - Opening Remarks

Speaker(s): Kate Edwards, CEO & Principle Consultant, Geogrify and Ben Wibberley, VP of Games Operations, Jagex

2022-Unlocking the Power of Play

Unlocking the Power of Play

Speaker(s): Marija Radulovic-Nastic, Senior Vice President, Development Technology and Solutions, Electronic Arts (Canada) Inc.

2022-The Power of Pairing supporting a highly technical team

The Power of Pairing: supporting a highly technical team

Speaker(s): Cole Tufts, QA Engineer II, Riot Games

2022-Strengthening Diversity and Inclusion

Strengthening Diversity and Inclusion

Speaker(s): Elena Andreea Mandoiu, Development Manager, Electronic Arts

2022-Making the Jump from Individual Contributor to People Manager

Making the Jump from individual Contributor to People Manager

Speaker(s): Dan Pipinich, Principal Quality Lead, Xbox Game Studios

2022-Using AI and Cloud to Automate UI Bug Detection

Using AI and Cloud the Automate UI Bug Detection

Speaker(s): Jen Owens, Applied Science Manager, Xbox Game Studios and Alyssa Torres, Data & Applied Scientist, Xbox Game Studios

2022-Building a diverse Quality Control team

Building a diverse Quality Control team

Speaker(s): Abhijeet Bajaj, Quality Control Director, Ubisoft

2022-Gameplay Analysis in FIFA Mobile

Gameplay Analysis in FIFA Mobile

Speaker(s): Weining (Angus) Zheng, Data Analyst, Electronic Arts and Ziyou (Alex) Qian, Quality Designer, Electronic Arts

2022-Launch Readiness Supporting Upstream Quality

Launch Readiness Supporting Upstream Quality

Speaker(s): Christa Thomas, Quality Designer, Electronic Arts and Mika Philips, Quality Designer, Electronic Arts