Speaker(s): Jesper Klittmark, Software Engineer, Electronic Arts / DICE
Niklas Lindgren, Solution Architect, Electronic Arts / DICE
Speaker(s): David King, Senior Director of Technology, Electronic Arts
Speaker(s): Angel Pelelunga, Technical QA, Funcom Bucharest
Speaker(s): Morgan Baker, Game Accessibility Lead, Electronic Arts
Carolina Cruz, Technical Product Manager, Electronic Arts
Blanca Macazaga Zuazo, Software Engineer, Electronic Arts
Speaker(s): Adrian Maroiu, Automation Architect, Electronic Arts and Cristian Deri, Group Technical Director, Electronic Arts
Speaker(s): Jennifer Staab, Senior Data Scientist, QV Analytics, Electronic Arts
Speaker(s): Jen Owens, Applied Science Manager, Xbox Game Studios and Alyssa Torres, Data & Applied Scientist, Xbox Game Studios
Speaker(s): Weining (Angus) Zheng, Data Analyst, Electronic Arts and Ziyou (Alex) Qian, Quality Designer, Electronic Arts
Speaker(s): Arvin Aguilar, Development Director, Electronic Arts and Dan Revilla, Associate Quality Designer, Electronic Arts
Speaker(s): Christian Koguchi, Applied Science Manager, Xbox Game Studios