2024_Day 1_Deep dive - Turning tribal knowledge into code

Turning tribal knowledge into code

Speaker(s): Jesper Klittmark, Software Engineer, Electronic Arts / DICE
Niklas Lindgren, Solution Architect, Electronic Arts / DICE

2024_Day 1_Deep dive - Building an exponentially scalable QA team

Building an exponentially scalable QA team

Speaker(s): David King, Senior Director of Technology, Electronic Arts

2024-Day 1_Lightning talk - UX-ing Automation and Tools for QA

UX-ing Automation and Tools for QA

Speaker(s): Angel Pelelunga, Technical QA, Funcom Bucharest

2024_Day 2_Fonttik & IRIS-Influencing game accessibility

Fonttik & IRIS: Influencing game accessibility through EA's open-source accessibility and verification tools

Speaker(s): Morgan Baker, Game Accessibility Lead, Electronic Arts
Carolina Cruz, Technical Product Manager, Electronic Arts
Blanca Macazaga Zuazo, Software Engineer, Electronic Arts

2023-Achieving effective test automation scale through mindful partnerships between technical QDs and QE

Achieving effective test automation scale through mindful partnerships between technical QDs and QE

Speaker(s): Adrian Maroiu, Automation Architect, Electronic Arts and Cristian Deri, Group Technical Director, Electronic Arts

2023-Evolving a Standard Using the Scientific Method in Automated Testing

Evolving a Standard: Using the Scientific Method in Automated Testing

Speaker(s): Jennifer Staab, Senior Data Scientist, QV Analytics, Electronic Arts

2022-Using AI and Cloud to Automate UI Bug Detection

Using AI and Cloud the Automate UI Bug Detection

Speaker(s): Jen Owens, Applied Science Manager, Xbox Game Studios and Alyssa Torres, Data & Applied Scientist, Xbox Game Studios

2022-Gameplay Analysis in FIFA Mobile

Gameplay Analysis in FIFA Mobile

Speaker(s): Weining (Angus) Zheng, Data Analyst, Electronic Arts and Ziyou (Alex) Qian, Quality Designer, Electronic Arts

2022-Testing Content in a Live Services Mode (FIFA)

Fireside Chat: Testing Content in a Live Service Model (FIFA)

Speaker(s): Arvin Aguilar, Development Director, Electronic Arts and Dan Revilla, Associate Quality Designer, Electronic Arts

2022-Automated Visual Content Validation using a Last Known Good

Automated Visual Content Validation using a Last Known Good

Speaker(s): Christian Koguchi, Applied Science Manager, Xbox Game Studios