In this video, we explored some of the drawbacks of testing late in the game development cycle and contrasted these with the benefits of testing earlier using a shift left approach.

Shift left leads to:

  • earlier identified risks to the team, game, and player;
  • improved game quality;
  • potentially lower project costs;
  • fewer bugs that arise overall;
  • automation to speed up testing and 
  • less pressure on the team.