2022-Using AI and Cloud to Automate UI Bug Detection

Using AI and Cloud the Automate UI Bug Detection

Speaker(s): Jen Owens, Applied Science Manager, Xbox Game Studios and Alyssa Torres, Data & Applied Scientist, Xbox Game Studios

2022-Gameplay Analysis in FIFA Mobile

Gameplay Analysis in FIFA Mobile

Speaker(s): Weining (Angus) Zheng, Data Analyst, Electronic Arts and Ziyou (Alex) Qian, Quality Designer, Electronic Arts

2022-Testing Content in a Live Services Mode (FIFA)

Fireside Chat: Testing Content in a Live Service Model (FIFA)

Speaker(s): Arvin Aguilar, Development Director, Electronic Arts and Dan Revilla, Associate Quality Designer, Electronic Arts

2022-Automated Visual Content Validation using a Last Known Good

Automated Visual Content Validation using a Last Known Good

Speaker(s): Christian Koguchi, Applied Science Manager, Xbox Game Studios

2022-A Framework for Issue Analysis using Machine Learning

A Framework for Issue Analysis using Machine Learning

Speaker(s): Bijan Daei, Senior Software Engineer, Electronic Arts

2022-Using Player Insights Tooling to Harvest New World Player Feedback

Using "Player Insights" Tooling to Harvest New World Player Feedback

Speaker(s): Q Ahdieh, Software Development Manager, Amazon Games and Robert Chancellor, Senior Quality Assurance Engineer, Amazon Games

2022-Five Dimensions of Data Quality and which dimensions you can automate

Five Dimensions of Data Quality and which dimensions you can automate

Speaker(s): Tim Marshall, Data & Applied Scientist, Xbox Game Studios

2022-Live Test Plans on FIFA Including Tech and Data

Live Test Plans on FIFA: Including Tech and Data

Speaker(s): Paul Magor, Development Director, Electronic Arts

2022-Following up on the Data Driven Test Automation Framework

Following up on the Data Driven Test Automation Framework

Speaker(s): Aniruddha Pawar, QC Development Director, Ubisoft

2022-Momentum - Evolving Approach to Test Management

Momentum - Evolving Approach to Test Management

Speaker(s): Jason Leong, Development Director, Electronic Arts and Nathan Matichuk, Quality Desiginer, Bioware